

I wrote maybe a couple of very basic command-line programs that were a few lines long and then just gave up as I couldn't get my head around it. I tried to get into programming but couldn't commit to it. I'd never attempted to make a game properly before this. By the end of this tutorial, you'll be able to take on the world (in a figurative sense.)Īpproximately two years ago, I delved into new territory and took a course in Game Design. He likes to tell Dad jokes.Before I start, I should probably mention that this will be a lengthy tutorial.

Rick lives in Australia with his wife and 2 daughters. He has worked on cool IPs such as Mario, Transformers, Captain America and Mortal Kombat and created successful new IPs from scratch (such as "GardenMind" which was nominated for Canadian Game of the Year in the social / mobile category).Īs a qualified Career Coach, Rick has helped thousands of people achieve their dream of making games for a living - both as Indie Game Developers and as valuable game industry employees. He founded an Indie game studio, Inspirado Games, which was acquired in 2012 by Electronic Arts / PopCap. For more than 10 years Rick worked within the video game industry as Game Designer, Producer, Creative Director, and Executive Producer, creating games for console, mobile, PC and Facebook. Rick has a long history of managing teams, growing businesses and teaching technology. He is a founding partner of the GameDev-tv team whose mission is to helping aspiring game developers to create and grow.
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We'll also walk you through deploying to both Android (Google) and iOS (Apple) by showing you how to set up your developer account and submit your game.Īll students have access to the Q&A forums where our Instructors, Teaching Assistants and Community are ready to help answer your questions and cheer on your success.Īs an instructor, Rick has taught more than 1 million students, creating more than 20 of the most popular online courses here on Udemy.
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This course is created with both Windows and Mac users in mind, meaning you can get full benefit whether you are a windows or mac user. Prepare your game and understand how to submit it to be published on the Apple App Store or Google Play Store. Use Unity's profiler to identify what, if any, performance issues users will have in your game. Implement Unity's advertising system so that you can make money from displaying relevant ads in your game. īy the end of this course you will be able to.Ĭreate games specifically designed for mobile devices using touch input controls.Įnsure that your game will work well no matter what device size or resolution is being used.Ĭreate push notifications to inform players about changes in status for the game (eg. You'll need a basic grasp of Unity and C# (understanding variables, methods, if statements, loops and other similar concepts) before you get started, so you're ready for the more advanced concepts taught. This course is not for absolute beginners.

Develop your own awesome mobile games and publish them on the Apple App Store or Google Play Store. Learn all the ways mobile games differ from pc games (including touch inputs, push notifications, ads for revenue, screen resolutions and layouts and more).
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Build 3 simple mobile games using the free Unity game engine.
